m (→Stats) |
m (→Evolution Progression: Centered.) |
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{{Template:InfoBoxA |
{{Template:InfoBoxA |
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+ | |FileName = File:Drull6.png |
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|FileNameAnim = File:Drull6_In-game.png |
|FileNameAnim = File:Drull6_In-game.png |
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|Class = Attacker |
|Class = Attacker |
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==Description== |
==Description== |
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− | Drull, A vicious two-headed beast, sets enemy yards ablaze with a devastating inferno attack. |
+ | "Drull, A vicious two-headed beast, sets enemy yards ablaze with a devastating inferno attack." |
==Information== |
==Information== |
||
+ | A two headed dragon with a terrifying fiery breath. Drull is a ranged Champion with high damage but low HP. Drull is best used in attacking as he can damage multiple buildings and trigger traps unharmed with Firestorm unlocked automatically and majorly damage them individually with Fire Lance unlocked in lvl 6. Followed by Ignite which damages both buildings and monsters minorly in 10 seconds unlocked in lvl 3 and Combustion which makes an explosion when Drull destroys a Resource Building (Possibly Town Hall, Storage Silos and Resource Gatherers) unlocked in lvl 6. |
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− | TBA |
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+ | |||
⚫ | |||
+ | When attacking, one should watch out for Heavy Traps as they can bring him down in one trigger due to low HP. In defending, like in the original game, he is easily overrun with monsters, but his high damage can work well against distracted high HP monsters. |
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+ | |||
+ | Drull's look has changed to a darker, somewhat medieval look on BYM: U. |
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+ | |||
+ | ==Abilities== |
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+ | {| border="0" cellpadding="1" cellspacing="1" class="wikitable article-table-selected" style="width: 500px;" |
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+ | |- |
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+ | ! scope="col"|Name |
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+ | ! scope="col"|Type |
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+ | ! scope="col"|Effect |
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+ | ! scope="col"|Unlocked |
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+ | ! scope="col"|Requirements |
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+ | |- |
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+ | |Fire Storm |
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+ | |Active |
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+ | |Calls down a shower of Fireballs around Drull |
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+ | |Evolution 1 |
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+ | |None |
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+ | |- |
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+ | |Ignite |
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+ | |Passive |
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+ | |Adds residual heat to Drull's Flames which ignites targets on Impact (10 seconds). |
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+ | |Evolution 3 |
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+ | |None |
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+ | |- |
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+ | |Fire Lance |
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+ | |Active |
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+ | |Blasts a deadly stream of fire. |
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+ | |Evolution 6 |
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+ | |Vitality (Above) or Power |
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+ | |- |
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+ | |Combustion |
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+ | |Passive |
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+ | |Resource buildings when under attack by Drull, explode when destroyed. |
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+ | |Evolution 6 |
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+ | |Vitality (Below) or Power |
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+ | |} |
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+ | |||
⚫ | |||
Only one can be chosen. |
Only one can be chosen. |
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px;" |
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 500px;" |
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| style="text-align:center;"|Vitality (10% HP) |
| style="text-align:center;"|Vitality (10% HP) |
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| rowspan="3" style="text-align:center;"|Ignite (Passive) |
| rowspan="3" style="text-align:center;"|Ignite (Passive) |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"| |
+ | Power (20% DPS) |
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| style="text-align:center;"|Vitality (10% HP) |
| style="text-align:center;"|Vitality (10% HP) |
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| style="text-align:center;"|Fire Lance (Active) |
| style="text-align:center;"|Fire Lance (Active) |
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|- |
|- |
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| style="text-align:center;"|Power (20% DPS) |
| style="text-align:center;"|Power (20% DPS) |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"| |
+ | Range (30% Range) |
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| style="text-align:center;"|Power (30% DPS) |
| style="text-align:center;"|Power (30% DPS) |
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| style="text-align:center;"| |
| style="text-align:center;"| |
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| style="text-align:center;"|Combustion (Passive) |
| style="text-align:center;"|Combustion (Passive) |
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|} |
|} |
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+ | |||
==Stats== |
==Stats== |
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 400px;" |
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 400px;" |
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| style="text-align:center;"|1 |
| style="text-align:center;"|1 |
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|- |
|- |
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− | !DPS |
+ | !DPS* |
| style="text-align:center;"|111 |
| style="text-align:center;"|111 |
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| style="text-align:center;"|121 |
| style="text-align:center;"|121 |
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| style="text-align:center;"|132 |
| style="text-align:center;"|132 |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|144 |
| style="text-align:center;"|157 |
| style="text-align:center;"|157 |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|171 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|186 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|203 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|221 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|241 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|263 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|289 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|312 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|340 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|371 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|404 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|441 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|480 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|524 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|572 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|622 |
|- |
|- |
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− | !Range |
+ | !Range* |
| style="text-align:center;"|68 |
| style="text-align:center;"|68 |
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| style="text-align:center;"|68 |
| style="text-align:center;"|68 |
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| style="text-align:center;"|68 |
| style="text-align:center;"|68 |
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|- |
|- |
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− | !Health |
+ | !Health* |
| style="text-align:center;"|259 |
| style="text-align:center;"|259 |
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| style="text-align:center;"|289 |
| style="text-align:center;"|289 |
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|- |
|- |
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!Heal Time to Full HP |
!Heal Time to Full HP |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|30s |
⚫ | |||
| style="text-align:center;"|5m |
| style="text-align:center;"|5m |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10m |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|15m |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|19m 30s |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|25m 21s |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|32m 57s |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|45m |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| style="text-align:center;"|3h |
| style="text-align:center;"|3h |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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− | !Speed |
+ | !Speed* |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|10 |
|- |
|- |
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!XP for next level |
!XP for next level |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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|- |
|- |
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− | !Evolve Cost ( |
+ | !Evolve Cost (Goo) |
− | | style="text-align:center;"| |
+ | | style="text-align:center;"|250 |
| colspan="2" style="text-align:center;"| - |
| colspan="2" style="text-align:center;"| - |
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| style="text-align:center;"|35,000 |
| style="text-align:center;"|35,000 |
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| style="text-align:center;"|950,000 |
| style="text-align:center;"|950,000 |
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| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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− | | style="text-align:center;"|1, |
+ | | style="text-align:center;"|1,600,000 |
| style="text-align:center;"| - |
| style="text-align:center;"| - |
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|- |
|- |
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Line 238: | Line 281: | ||
| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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| style="text-align:center;"|400 |
| style="text-align:center;"|400 |
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+ | | style="text-align:center;"| - |
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+ | |- |
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+ | !TH level |
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+ | | style="text-align:center;"|3 |
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+ | | colspan="2" style="text-align:center;"| - |
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+ | | style="text-align:center;"|4 |
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+ | | colspan="3" style="text-align:center;"| - |
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+ | | style="text-align:center;"|5 |
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+ | | colspan="3" style="text-align:center;"| - |
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+ | | style="text-align:center;"|6 |
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+ | | colspan="3" style="text-align:center;"| - |
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+ | | style="text-align:center;"|7 |
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+ | | colspan="3" style="text-align:center;"| - |
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+ | | style="text-align:center;"|8 |
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| style="text-align:center;"| - |
| style="text-align:center;"| - |
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|- |
|- |
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| style="text-align:center;"|1d |
| style="text-align:center;"|1d |
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| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|4d |
| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|6d |
| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|7d |
| colspan="3" style="text-align:center;"| - |
| colspan="3" style="text-align:center;"| - |
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− | | style="text-align:center;"| |
+ | | style="text-align:center;"|8d |
| style="text-align:center;"| - |
| style="text-align:center;"| - |
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|} |
|} |
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+ | <nowiki>*</nowiki> No upgrades chosen. |
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==Evolution Progression== |
==Evolution Progression== |
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!1 |
!1 |
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− | | style="text-align:center;"|[[File:Drull1.png]] |
+ | | style="text-align:center;"|[[File:Drull1.png|300px]] |
| style="text-align:center;"|[[File:Drull1_In-game.png]] |
| style="text-align:center;"|[[File:Drull1_In-game.png]] |
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|- |
|- |
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!2 |
!2 |
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− | | style="text-align:center;"|[[File:Drull2.png]] |
+ | | style="text-align:center;"|[[File:Drull2.png|300px]] |
| style="text-align:center;"|[[File:Drull2_In-game.png]] |
| style="text-align:center;"|[[File:Drull2_In-game.png]] |
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|- |
|- |
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!3 |
!3 |
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− | | style="text-align:center;"|[[File:Drull3.png]] |
+ | | style="text-align:center;"|[[File:Drull3.png|300px]] |
− | | style="text-align:center;"|[[File: |
+ | | style="text-align:center;"|[[File:IGDrull3.jpg]] |
|- |
|- |
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!4 |
!4 |
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− | | style="text-align:center;"|[[File:Drull4.png]] |
+ | | style="text-align:center;"|[[File:Drull4.png|300 px]] |
| style="text-align:center;"|[[File:Drull4_In-game.png]] |
| style="text-align:center;"|[[File:Drull4_In-game.png]] |
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|- |
|- |
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!5 |
!5 |
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− | | style="text-align:center;"|[[File:Drull5.png]] |
+ | | style="text-align:center;"|[[File:Drull5.png|300px]] |
− | | style="text-align:center;"|[[File:Drull5_In-game.png]] |
+ | | style="text-align: center;"|[[File:Drull5_In-game.png]] |
|- |
|- |
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!6 |
!6 |
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| style="text-align:center;"|[[File:Drull6.png]] |
| style="text-align:center;"|[[File:Drull6.png]] |
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− | | style="text-align:center;"|[[File: |
+ | | style="text-align: center;"|[[File:Drull_6.png]] |
|} |
|} |
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{{MonsterBox}} |
{{MonsterBox}} |
Latest revision as of 08:58, 11 June 2014
—Image © Kixeye | |
Information | |
---|---|
In-game Sprite | —Image © Kixeye |
Class | Attacker |
Type | Ground |
Range | Ranged |
Favorite Target | Anything |
Description | Drull, A vicious two-headed beast, sets enemy yards ablaze with a devastating inferno attack. |
Description[]
"Drull, A vicious two-headed beast, sets enemy yards ablaze with a devastating inferno attack."
Information[]
A two headed dragon with a terrifying fiery breath. Drull is a ranged Champion with high damage but low HP. Drull is best used in attacking as he can damage multiple buildings and trigger traps unharmed with Firestorm unlocked automatically and majorly damage them individually with Fire Lance unlocked in lvl 6. Followed by Ignite which damages both buildings and monsters minorly in 10 seconds unlocked in lvl 3 and Combustion which makes an explosion when Drull destroys a Resource Building (Possibly Town Hall, Storage Silos and Resource Gatherers) unlocked in lvl 6.
When attacking, one should watch out for Heavy Traps as they can bring him down in one trigger due to low HP. In defending, like in the original game, he is easily overrun with monsters, but his high damage can work well against distracted high HP monsters.
Drull's look has changed to a darker, somewhat medieval look on BYM: U.
Abilities[]
Name | Type | Effect | Unlocked | Requirements |
---|---|---|---|---|
Fire Storm | Active | Calls down a shower of Fireballs around Drull | Evolution 1 | None |
Ignite | Passive | Adds residual heat to Drull's Flames which ignites targets on Impact (10 seconds). | Evolution 3 | None |
Fire Lance | Active | Blasts a deadly stream of fire. | Evolution 6 | Vitality (Above) or Power |
Combustion | Passive | Resource buildings when under attack by Drull, explode when destroyed. | Evolution 6 | Vitality (Below) or Power |
Customization Tree[]
Only one can be chosen.
Evo 1 | Evo 2 | Evo 3 | Evo 4 | Evo 5 | Evo 6 |
---|---|---|---|---|---|
Fire Storm (Active) | Vitality (10% HP) | Ignite (Passive) |
Power (20% DPS) |
Vitality (10% HP) | Fire Lance (Active) |
Power (20% DPS) |
Range (30% Range) |
Power (30% DPS) | |||
Range (15% Range) | Agility (50% Speed) | Vitality (20% HP) | Combustion (Passive) |
Stats[]
Evolution | 1 | 2 | 3 | 4 | 5 | 6 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 1 | 2 | 3 | 4 | 1 |
DPS* | 111 | 121 | 132 | 144 | 157 | 171 | 186 | 203 | 221 | 241 | 263 | 289 | 312 | 340 | 371 | 404 | 441 | 480 | 524 | 572 | 622 |
Range* | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 |
Health* | 259 | 289 | 326 | 366 | 410 | 463 | 519 | 582 | 655 | 737 | 828 | 934 | 1,052 | 1,185 | 1,335 | 1,505 | 1,554 | 1,753 | 1,980 | 2,235 | 2,478 |
Heal Time to Full HP | 30s | 1m 15s | 5m | 10m | 15m | 19m 30s | 25m 21s | 32m 57s | 45m | 54m | 1h 4m 48s | 1h 17m 45s | 1h 40m | 1h 48m | 2h 9m 36s | 2h 35m 21s | 3h | 3h | 3h | 3h | 3h |
Speed* | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
XP for next level | 2,640 | 3,520 | 5,290 | - | 26,500 | 35,400 | 44,200 | - | 125,000 | 167,000 | 181,000 | - | 272,000 | 280,000 | 292,000 | - | 445,000 | 489,000 | 556,000 | - | - |
Evolve Cost (Goo) | 250 | - | 35,000 | - | 110,000 | - | 260,000 | - | 950,000 | - | 1,600,000 | - | |||||||||
Evolve Cost (Medal) | 0 | - | 0 | - | 50 | - | 150 | - | 300 | - | 400 | - | |||||||||
TH level | 3 | - | 4 | - | 5 | - | 6 | - | 7 | - | 8 | - | |||||||||
Evolve Time | 5m | - | 1d | - | 4d | - | 6d | - | 7d | - | 8d | - |
* No upgrades chosen.
Evolution Progression[]
Level | Normal | In-game |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 |